Struct hyper::server::Http
[−]
[src]
pub struct Http<B = Chunk> { /* fields omitted */ }An instance of the HTTP protocol, and implementation of tokio-proto's
ServerProto trait.
This structure is used to create instances of Server or to spawn off tasks
which handle a connection to an HTTP server. Each instance of Http can be
configured with various protocol-level options such as keepalive.
Methods
impl<B: AsRef<[u8]> + 'static> Http<B>[src]
fn new() -> Http<B>
Creates a new instance of the HTTP protocol, ready to spawn a server or start accepting connections.
fn keep_alive(&mut self, val: bool) -> &mut Self
Enables or disables HTTP keep-alive.
Default is true.
fn bind<S, Bd>(
&self,
addr: &SocketAddr,
new_service: S
) -> Result<Server<S, Bd>> where
S: NewService<Request = Request, Response = Response<Bd>, Error = Error> + Send + Sync + 'static,
Bd: Stream<Item = B, Error = Error>,
&self,
addr: &SocketAddr,
new_service: S
) -> Result<Server<S, Bd>> where
S: NewService<Request = Request, Response = Response<Bd>, Error = Error> + Send + Sync + 'static,
Bd: Stream<Item = B, Error = Error>,
Bind the provided addr and return a server ready to handle
connections.
This method will bind the addr provided with a new TCP listener ready
to accept connections. Each connection will be processed with the
new_service object provided as well, creating a new service per
connection.
The returned Server contains one method, run, which is used to
actually run the server.
fn bind_connection<S, I, Bd>(
&self,
handle: &Handle,
io: I,
remote_addr: SocketAddr,
service: S
) where
S: Service<Request = Request, Response = Response<Bd>, Error = Error> + 'static,
Bd: Stream<Item = B, Error = Error> + 'static,
I: AsyncRead + AsyncWrite + 'static,
&self,
handle: &Handle,
io: I,
remote_addr: SocketAddr,
service: S
) where
S: Service<Request = Request, Response = Response<Bd>, Error = Error> + 'static,
Bd: Stream<Item = B, Error = Error> + 'static,
I: AsyncRead + AsyncWrite + 'static,
Use this Http instance to create a new server task which handles the
connection io provided.
This is the low-level method used to actually spawn handling a TCP
connection, typically. The handle provided is the event loop on which
the server task will be spawned, io is the I/O object associated with
this connection (data that's read/written), remote_addr is the remote
peer address of the HTTP client, and service defines how HTTP requests
will be handled (and mapped to responses).
This method is typically not invoked directly but is rather transitively
used through bind. This can be useful,
however, when writing mocks or accepting sockets from a non-TCP
location.
Trait Implementations
impl<B> Clone for Http<B>[src]
fn clone(&self) -> Http<B>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more
impl<B> Debug for Http<B>[src]
impl<T, B> ServerProto<T> for Http<B> where
T: AsyncRead + AsyncWrite + 'static,
B: AsRef<[u8]> + 'static, [src]
T: AsyncRead + AsyncWrite + 'static,
B: AsRef<[u8]> + 'static,
type Request = __ProtoRequest
Request headers.
type RequestBody = Chunk
Request body chunks.
type Response = __ProtoResponse
Response headers.
type ResponseBody = B
Response body chunks.
type Error = Error
Errors, which are used both for error frames and for the service itself.
type Transport = __ProtoTransport<T, B>
The frame transport, which usually take T as a parameter.
type BindTransport = __ProtoBindTransport<T, B>
A future for initializing a transport from an I/O object. Read more
fn bind_transport(&self, io: T) -> Self::BindTransport
Build a transport from the given I/O object, using self for any configuration. Read more